3D Graphics 102 ( Texture and Lighting ) 4.12
Author: Mark
Language: English
OS: Mac OS X
Publisher: TheyerGFX Pty Ltd
Homepage: http://www.theyergfx.com
3D Graphics 102 ( Texture and Lighting ) 4.12
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3D e-Learning for Individuals and Educators Learn advanced concepts in 3D Graphics Learn 3D at www.3dgraphics101. com ..
3D Graphics 102 ( Texture and Lighting ) 4.12 Description
" 3D Graphics 102 ( Texture and Lighting ) : 3D e-Learning for Individuals and Educators Learn advanced concepts in 3D Graphics Learn 3D at www.3dgraphics101. com . "
Edit by a0a.info : 3D Graphics 102 ( Texture and Lighting ) - 3D e-Learning for Individuals and Educators
Learn advanced concepts in 3D Graphics
Pre-requisites: 3D Anatomy 101, 3D Graphics 101
Description: Learn advanced concepts in 3D Graphics
Difficulty: Intermediate to Advanced
Duration: 13 Lessons ( approx )
Assignments: 1 major modelling project
Exam: 1
Software: 3D Model Builder ( Texture and Lighting )
Available for: Any Windows PC, " netbook " ( XP ) or Mac ( OSX )
Delivery: On-line ( or contact us for off-line content )
Learning Outcomes
* A triangle can have up to 3 color values
* 24 bit color is RGB and 32 bit color is RGBA format
* RGBA stands for " red, green, blue, alpha "
* 24 and 32 bit color can display 16.7 million possible colors
* Painting a triangle requires " texture mapping " and UV' s
* 3D triangles have a " front face " and a " back face "
* 3D systems often cull " back facing " triangles
* " Normals " are an invisible yet important part of a 3D model
* A lighting / shading calculation is performed using " normals "
* Smooth shading requires 3 normals per triangle
* A triangle can have " alpha " values in the color to define transparency
* A triangle can have up to 3 " alpha " transparency values, one per point
* Transparency can also be defined within a " texture map " image
* Multiple " texture map " images can be applied to a set of triangles
* Reflection calculation is also performed using " normals "
Learn 3D at www.3dgraphics101. com
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